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I'm Liza

I'm a system game designer with interest in AI and tech design

My professional goal is to make inspiring games in a studio, that promotes creativity, to create experiences, that will change the players’ lives for the better


Frozen Flame

Genre: Multiplayer Open World Survival RPG
Engine: Unreal Engine 4
Team Size: ~40
Platform: PC (Steam)

Roles and responsibilities:

  • Technical game designer

  • Enemy AI designer

  • Combat designer

Ornament Express

Genre: VR escape room

Engine: Unreal Engine 5

Team Size: 18

Platform: Windows (OpenXR)

Roles and responsibilities:

  • Lead designer

  • Puzzle designer

  • Technical designer

Playdead's "INSIDE" puzzle design study: deconstruction and prototype

Genre: Deconstruction-based puzzle design prototype

Engine: Unreal Engine 4

Team Size: 1

A study of "INSIDE"'s  design patterns and pillars with a goal of designing and prototyping a puzzle encounter fitting the project and the set requirements.

VOO (student project)

Genre: Story-based platformer

Engine: Unreal Engine 4

Team Size: 4

Platform: PC

Roles and responsibilities:

  • Technical game designer

  • Level designer

  • Narrative designer​


Game Design

  • General game design

  • Melee combat design, implementation, and balancing

  • AI design, implementation, and balancing

  • Puzzle design

  • Creating and upkeeping design documentation


  • English (Fluent)

  • Russian (Native)

  • German (Pre-Intermediate)

  • Swedish (Pre-Intermediate)

Software & tools

Game Engines

  • Unreal Engine 4 (Blueprints)

  • Unity 5 (C#, basic knowledge)


  • Adobe Photoshop, Illustrator, Audition & Premiere (media editing)

  • Figma, Miro (prototyping, wireframing, documentation)

  • Jira, ClickUp (time tracking)

  • Github, Gitlab, SourceTree

  • Confluence, Notion (documentation)

Work experience

System Game Designer

Sept 2021 - Oct 2022

at Bini Games

  • system design of educational games for pre-schoolers

  • feature ownership

  • setting up guidelines for creating games for children of different ages

  • team management

Technical Game Designer

Jun 2019 - Oct 2020

at Dreamside Interactive

Frozen Flame (Action RPG; 2021)

  • melee combat design

  • magic system design & implementation

  • AI design & implementation using Behavior Tree

  • team management (6 people: artists, animators, a sound designer, and a programmer)

Unannounced project

(stealth co-op shooter)

  • stealth system design

  • AI design supporting the stealth system

  • writing user story for a demo level

Junior Game Designer

Jun 2018 - Jun 2019

at Coderaptor

Unannounced VR shooter project

  • tutorial design and implementation

  • VR-adapted puzzle design

  • gameplay polishing

  • conducting and documenting testing sessions


Breda University of Applied Sciences | Exchange student

2022 - 2023

Year 3 Collaborative project | Design and Production

Cologne University of Applied Sciences | Bachelor's Degree

2020 - 2024

Digital Games/Game Design

Higher School of Economics |

Bachelor’s Degree

2016 - 2020

Design of games and interactive apps

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