Projects

Payday 3 (Starbreeze Entertainment)
Genre: Co-op First Person Shooter
Engine: Unreal Engine 5
Team Size: ~50
Platform: PC (Steam)
Roles and responsibilities:
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Experienced AI designer
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System designer

Project Baxter (Starbreeze Entertainment) - cancelled
Genre: DnD-based co-op RPG
Engine: Unreal Engine 5
Team Size: ~100
Platform: PC
Roles and responsibilities:
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AI Designer
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Technical game designer
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Product Owner
Currently, project details are under NDA
Frozen Flame (Dreamside Interactive)
Genre: Multiplayer Open World Survival RPG
Engine: Unreal Engine 4
Team Size: ~40
Platform: PC (Steam)
Roles and responsibilities:
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Technical game designer
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Enemy AI designer
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Combat designer
Ornament Express (Breda University of Applied Sciences)
Genre: VR escape room
Engine: Unreal Engine 5
Team Size: 18
Platform: Windows (OpenXR)
Roles and responsibilities:
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Lead designer
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Puzzle designer
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Technical designer
Playdead's "INSIDE" puzzle design study: deconstruction and prototype
Genre: Deconstruction-based puzzle design prototype
Engine: Unreal Engine 4
Team Size: 1
A study of "INSIDE"'s design patterns and pillars with a goal of designing and prototyping a puzzle encounter fitting the project and the set requirements.
VOO (student project)
Genre: Story-based platformer
Engine: Unreal Engine 4
Team Size: 4
Platform: PC
Roles and responsibilities:
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Technical game designer
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Level designer
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Narrative designer
Skills
Game Design
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General game design
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Melee combat design, implementation, and balancing
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AI design, implementation, and balancing
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Puzzle design
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Creating and upkeeping design documentation
Languages
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English (Fluent)
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Russian (Native)
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Swedish (Pre-Intermediate)
Software & tools
Game Engines
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Unreal Engine 4 (Blueprints)
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Unity 5 (C#, basic knowledge)
Software
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Adobe Photoshop, Illustrator, Audition & Premiere (media editing, prototyping)
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Figma, Miro (prototyping, wireframing, documentation)
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Jira, ClickUp, Toggl (time tracking)
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Github, Gitlab, SourceTree
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Confluence, Notion (documentation)
Work experience
Experienced AI Designer
April 2024 - current
at Starbreeze Entertainment
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Design of core AI systems
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Design, prototyping, implementation, balancing, and iteration on AI agents together with a cross-functional team using Behavior Trees and custom systems for a cooperative D&D-based RPG
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Creating a final roster of enemies based on target single-player and cooperative challenges
System Game Designer
Sept 2021 - Oct 2022
at Bini Games
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system design of educational games for pre-schoolers
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feature ownership
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setting up guidelines for creating games for children of different ages
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team management
Technical Game Designer
Jun 2019 - Oct 2020
at Dreamside Interactive
Frozen Flame (Action RPG; 2021)
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melee combat design
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magic system design & implementation
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AI design & implementation using Behavior Tree
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team management (6 people: artists, animators, a sound designer, and a programmer)
Unannounced project
(stealth co-op shooter)
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stealth system design
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AI design supporting the stealth system
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writing user story for a demo level
Junior Game Designer
Jun 2018 - Jun 2019
at Coderaptor
Unannounced VR shooter project
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tutorial design and implementation
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VR-adapted puzzle design
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gameplay polishing
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conducting and documenting testing sessions
Education
Breda University of Applied Sciences | Exchange student
2022 - 2023
Year 3 Collaborative project | Design and Production
Cologne University of Applied Sciences | Bachelor's Degree
2020 - 2024
Digital Games/Game Design
Higher School of Economics |
Bachelor’s Degree
2016 - 2020
Design of games and interactive apps

